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LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
3D playground built on three.js and cannon.js.
Small and powerful, type-safe and easy-to-use Entity-Component-System (ECS) library written in TypeScript
Typescript Entity Component System Game Engine
a node.js + html5 network engine for real-time multiplayer games
MlFinLab helps portfolio managers and traders who want to leverage the power of machine learning by providing reproducible, interpretable, and easy to use tools.
🚀 A React Native boilerplate app to get you up and running very, very quickly 🚀
Library for training machine learning models with privacy for training data
A magic command for notifications via slack
Code and data for NAACL 2018 article "Before Name-calling: Dynamics and Triggers of Ad Hominem Fallacies in Web Argumentation" by Habernal et al.
Rules for building and handling Docker images with Bazel
Trading and Backtesting environment for training reinforcement learning agent or simple rule base algo.
erlerobot / gym-gazebo
Forked from openai/gymRefer to https://github.com/AcutronicRobotics/gym-gazebo2 for the new version
PyTorch implementation of Advantage Actor Critic (A2C), Proximal Policy Optimization (PPO), Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation (ACKT…
PyTorch implementation of the NIPS-17 paper "Poincaré Embeddings for Learning Hierarchical Representations"
PyTorch Implementation of REINFORCE for both discrete & continuous control
Mask R-CNN for object detection and instance segmentation on Keras and TensorFlow