Swifty closures for UIKit and Foundation
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Updated
Apr 29, 2021 - Swift
Swifty closures for UIKit and Foundation
Special way to work with gestures in iOS
Easy, closure-based Swift methods for working with interactive UIKit elements.
AndroidGestureRecognizer is an Android implementation of the Apple's UIGestureRecognizer framework
A light way to convert objc target-action style to closure
Example of the most important iOS Gestures.
Simple web browser with multi page support
Tutorial de UIGesture aplicado a SpriteKit em Swift 3.
The game is based on the book: "Swift for Kids: A Playful Introduction to Making iPhone and iPad Apps". I made the changes so that the code is up to date as of November 2021 (iOS 15.0.2). Contains: SpriteKit, GameplayKit, UIGestureRecognizer, SKSpritenode
Draw shapes using bezierpath. You could move the shapes which were created. Long press to delete shapes. Also, you could undo adding, deletion and movement
This project shows how to use multiple UIGestureRecognizers subclasses all programmatically without the usage of UIStoryboard and Interface Builder.
A very small 3D Break Out style game with SceneKit Xcode12 physics and very little code
Really make those navigation controllers *pop*
iOS custom transition
Don’t touch the screen! 📺
Drawing app that recognises when circles are drawn
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