Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
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Updated
May 20, 2018 - C++
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
Android Livewallpaper built with OpenGL which uses a random Lissajous figure to create smoothly changing Julia sets
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