Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
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Updated
Nov 1, 2024
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
Resources of Neural Rendering
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
This is the code for Deformable Neural Radiance Fields, a.k.a. Nerfies.
Official Pytorch implementation of the preprint paper "Stylized Neural Painting", in CVPR 2021.
Point-NeRF: Point-based Neural Radiance Fields
Code for "HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields".
Multi-view 3D reconstruction using neural rendering. Unofficial implementation of UNISURF, VolSDF, NeuS and more.
Easy NeRF synthetic dataset creation within Blender
Collecting papers about new view synthesis
All NeRF-related papers at CVPR/ICCV/ECCV/NIPS/ICML/ICLR
[ECCV22] BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering
A growing curation of Text-to-3D, Diffusion-to-3D works.
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
AAAI2023,implementation of "READ: Large-Scale Neural Scene Rendering for Autonomous Driving", the experimental results are significantly better than Nerf-based methods
Neural Factorization of Shape and Reflectance Under an Unknown Illumination
Official Implementation of Self-Supervised Street Gaussians for Autonomous Driving
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