A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
-
Updated
Aug 3, 2024 - C#
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
A clear and simple solution of Fog of War for Unreal Engine 4
Fast and Maximally Accurate Occlusion Culling
Free procedural level generator for unity
MangoFog is a 2D/3D mesh rendered fog of war system for the Unity Engine. It's based off TasharenFogOfWar except it can use a MeshRenderer, SpriteRenderer, or render directly to the GPU. Plus several other features.
Isometric RTS game with procedural generated maps.
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
Hi! Thank you for coming! Here you'll learn about Fog of War, its origins its uses and how to implement it. The code implementation that is explained in-depth will be centered in creating a tile based Fog Of War in SDL using C++
Fog of war demo made with unity, with full implementation details and shader scripts included.
second attempt for mobile sight/visibility/fog of war
Fog of War implementation in Unity
trying to make mobile sight system/fog of war
third attempt on sight/visibility/fog of war on mobile
A fog of war GPS app
Online web app to progressively reveal an image to players
🌫️ Fog of war chess for ios ⚔️
The game of ‘Walls’ is comprised of an NxN board of squares (like chess, for example) and two players (say A and B), where N is odd and greater than 1. Each game is played twice, one time with player A starting the game and another with player B making the first move. The game has a start state, play rules that determine legal moves and an end s…
Script utilizing computer vision to automate adding fog of war
A template for a tilemap in Lua / LÖVE, with tileset management and fog of war feature. Original pattern by www.gamecodeur.fr (french online video games school) with a few modifications.
The game of ‘Walls’ is comprised of an NxN board of squares (like chess, for example) and two players (say A and B), where N is odd and greater than 1. Each game is played twice, one time with player A starting the game and another with player B making the first move. The game has a start state, play rules that determine legal moves and an end s…
Add a description, image, and links to the fog-of-war topic page so that developers can more easily learn about it.
To associate your repository with the fog-of-war topic, visit your repo's landing page and select "manage topics."