EgoCS: An Entity (GameObject) Component System framework for Unity3D
-
Updated
Apr 27, 2020 - C#
EgoCS: An Entity (GameObject) Component System framework for Unity3D
Delayed Queue implementation over Kafka
VecDeque-like fast, unbounded, mpmc/spmc concurent FIFO message queue. Lockless reads, write-lock writes.
Connect to various services through this bouncer. Initially meant for IRC, further protocols will follow.
A light-weight JS library that queues up application events triggered by user activity occurring before the JS that will handle it has loaded.
📮 Iris: Server handling internal messaging and event system between ATX Services
Sample of making queue for processing tasks based on InsterSystems Caché %SYSTEM.Event
Glory.Services.Core
Event queues built and compatible with Nordic Semiconductor's nRF5 SDK v12.3.0.
High scalable, High available and Distributed Message Queue / Event Processing Framework.
Mentoring event loop.
A simple menu tutorial system created via the Command Queue (Event Queue) pattern
Wrangler app that generates a log upon uploading a file to an R2 bucket
Add a description, image, and links to the event-queue topic page so that developers can more easily learn about it.
To associate your repository with the event-queue topic, visit your repo's landing page and select "manage topics."