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[Lib.AudioOut] <Error> sdl_audio.cpp:SDLPortBackend:26: Failed to create SDL audio stream: No default audio device available #2182

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@fraval13

Description

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  • I have searched for a similar issue in this repository and did not find one.
    I am using an official build obtained from releases or updated one of those builds using its in-app updater.

Describe the Bug

No sound when running Blooborne

Reproduction Steps

  1. Download the shadps4-git from AUR
  2. Run Bloodborne
  3. Game works fine, except for the sound

Expected Behavior

Should have sound. No application appears under the list of outputs in my UI

Specify OS Version

Endeavour OS

Activity

tomboylover93

tomboylover93 commented on Jan 18, 2025

@tomboylover93
Contributor

The shadps4-git PKGBUILD is not officially supported, and this issue could be due to it using GCC as the compiler instead of Clang, which is what is recommended as per documents/building-linux.md. Can you try compiling it following the instructions on that document?

ChaseKnowlden

ChaseKnowlden commented on Jan 23, 2025

@ChaseKnowlden

It works for me on Arch Linux when compiled with Clang.

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      [Lib.AudioOut] <Error> sdl_audio.cpp:SDLPortBackend:26: Failed to create SDL audio stream: No default audio device available · Issue #2182 · shadps4-emu/shadPS4