tossgame
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Toss Game ======================================================================== Sample Description. The Toss Game example demonstrates how to use the QtSensors module to implement a virtual player of the rock-paper-scissors game. You will learn how to: - Use the QProximitySensor class to read values from the hardware proximity sensor - Trigger C++ functions from QML - Use custom enums from C++ in QML - Property binding ======================================================================== Requirements: BlackBerry 10 Native SDK ======================================================================== Running the example: 1. Clone the Sample repository. 2. Launch BlackBerry 10 Native SDK, and from the File menu, select Import. 3. Expand General, and select Existing Projects into Workspace. Click Next. 4. Browse to the location of your sample directory, and then click OK. 5. The sample project should display in the Projects section. Click Finish to import the project into your workspace. 6. In the Project Explorer pane, Right-click the project (for example hellocascades) and select Build Project. 7. In the Project Explorer pane, Right-click the project (for example hellocascades) and select Run As > BlackBerry C/C++ Application. 8. The application will now install and launch on your device if not you might have to set up your environment: http://developer.blackberry.com/cascades/documentation/getting_started/setting_up.html