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Makefile
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Makefile
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include config.mk
#### Tools ####
SHELL := /bin/bash -o pipefail
AS := $(DEVKITARM)/bin/arm-none-eabi-as
CC1 := tools/agbcc/bin/agbcc
CPP := $(DEVKITARM)/bin/arm-none-eabi-cpp
LD := $(DEVKITARM)/bin/arm-none-eabi-ld
OBJCOPY := $(DEVKITARM)/bin/arm-none-eabi-objcopy
SHA1SUM := sha1sum -c
GBAGFX := tools/gbagfx/gbagfx
RSFONT := tools/rsfont/rsfont
AIF2PCM := tools/aif2pcm/aif2pcm
MID2AGB := tools/mid2agb/mid2agb
PREPROC := tools/preproc/preproc
SCANINC := tools/scaninc/scaninc
RAMSCRGEN := tools/ramscrgen/ramscrgen
ASFLAGS := -mcpu=arm7tdmi -I include --defsym $(GAME_VERSION)=1 --defsym REVISION=$(GAME_REVISION) --defsym $(GAME_LANGUAGE)=1
CC1FLAGS := -mthumb-interwork -Wimplicit -Wparentheses -Wunused -Werror -O2 -fhex-asm
CPPFLAGS := -I tools/agbcc/include -iquote include -nostdinc -undef -Werror -Wno-trigraphs -D $(GAME_VERSION) -D REVISION=$(GAME_REVISION) -D $(GAME_LANGUAGE)
#### Files ####
ROM := poke$(BUILD_NAME).gba
MAP := $(ROM:%.gba=%.map)
SUBDIRS := \
sound \
sound/songs \
asm \
data \
src \
src/battle \
src/battle/anim \
src/field \
src/debug \
src/scene \
src/pokemon \
src/engine \
src/libs
BUILD_DIR := build/$(BUILD_NAME)
C_SOURCES := $(foreach dir, $(SUBDIRS), $(wildcard $(dir)/*.c))
ASM_SOURCES := $(foreach dir, $(SUBDIRS), $(wildcard $(dir)/*.s))
C_OBJECTS := $(addprefix $(BUILD_DIR)/, $(C_SOURCES:%.c=%.o))
ASM_OBJECTS := $(addprefix $(BUILD_DIR)/, $(ASM_SOURCES:%.s=%.o))
ALL_OBJECTS := $(C_OBJECTS) $(ASM_OBJECTS)
LIBC := tools/agbcc/lib/libc.a
LIBGCC := tools/agbcc/lib/libgcc.a
LD_SCRIPT := $(BUILD_DIR)/ld_script.ld
# Special configurations required for lib files
%src/libs/siirtc.o: CC1FLAGS := -mthumb-interwork
%src/libs/agb_flash.o: CC1FLAGS := -O1 -mthumb-interwork
%src/libs/agb_flash_1m.o: CC1FLAGS := -O1 -mthumb-interwork
%src/libs/agb_flash_mx.o: CC1FLAGS := -O1 -mthumb-interwork
%src/libs/m4a_2.o: CC1 := tools/agbcc/bin/old_agbcc
%src/libs/m4a_4.o: CC1 := tools/agbcc/bin/old_agbcc
%src/libs/libisagbprn.o: CC1 := tools/agbcc/bin/old_agbcc
%src/libs/libisagbprn.o: CC1FLAGS := -mthumb-interwork
#### Main Rules ####
# Disable dependency scanning when NODEP is used for quick building
ifeq ($(NODEP),)
$(BUILD_DIR)/src/%.o: C_FILE = $(*D)/$(*F).c
$(BUILD_DIR)/src/%.o: C_DEP = $(shell $(SCANINC) -I include $(C_FILE:$(BUILD_DIR)/=))
$(BUILD_DIR)/asm/%.o: ASM_DEP = $(shell $(SCANINC) asm/$(*F).s)
$(BUILD_DIR)/data/%.o: ASM_DEP = $(shell $(SCANINC) data/$(*F).s)
endif
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
# Clear the default suffixes
.SUFFIXES:
# Don't delete intermediate files
.SECONDARY:
# Delete files that weren't built properly
.DELETE_ON_ERROR:
# Create build subdirectories
$(shell mkdir -p $(addprefix $(BUILD_DIR)/, $(SUBDIRS)))
all: $(ROM)
ifeq ($(COMPARE),1)
@$(SHA1SUM) $(BUILD_NAME).sha1
endif
clean: tidy
$(RM) sound/direct_sound_samples/*.bin
$(RM) $(ALL_OBJECTS)
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' \) -exec rm {} +
ALL_BUILDS := ruby ruby_rev1 ruby_rev1 sapphire sapphire_rev1 sapphire_rev2 ruby_de sapphire_de
tidy:
$(RM) $(ALL_BUILDS:%=poke%{.gba,.elf,.map})
$(RM) -r build
%.gba: %.elf
$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@
%.elf: $(LD_SCRIPT) $(ALL_OBJECTS)
cd $(BUILD_DIR) && $(LD) -T ld_script.ld -Map ../../$(MAP) ../../$(LIBGCC) ../../$(LIBC) -o ../../$@
$(LD_SCRIPT): ld_script.txt $(BUILD_DIR)/sym_common.ld $(BUILD_DIR)/sym_ewram.ld $(BUILD_DIR)/sym_bss.ld
cd $(BUILD_DIR) && sed -e "s#tools/#../../tools/#g" ../../ld_script.txt >ld_script.ld
$(BUILD_DIR)/sym_%.ld: sym_%.txt
$(CPP) -P $(CPPFLAGS) $< | sed -e "s#tools/#../../tools/#g" > $@
$(C_OBJECTS): $(BUILD_DIR)/%.o: %.c $$(C_DEP)
$(CPP) $(CPPFLAGS) $< -o $(BUILD_DIR)/$*.i
$(PREPROC) $(BUILD_DIR)/$*.i charmap.txt | $(CC1) $(CC1FLAGS) -o $(BUILD_DIR)/$*.s
@printf ".text\n\t.align\t2, 0\n" >> $(BUILD_DIR)/$*.s
@$(AS) $(ASFLAGS) -o $@ $(BUILD_DIR)/$*.s
# Only .s files in data need preproc
$(BUILD_DIR)/data/%.o: data/%.s $$(ASM_DEP)
$(PREPROC) $< charmap.txt | $(CPP) -I include | $(AS) $(ASFLAGS) -o $@
$(BUILD_DIR)/%.o: %.s $$(ASM_DEP)
$(AS) $(ASFLAGS) $< -o $@
# "friendly" target names for convenience sake
ruby: ; @$(MAKE) --no-print-directory GAME_VERSION=RUBY
ruby_rev1: ; @$(MAKE) --no-print-directory GAME_VERSION=RUBY GAME_REVISION=1
ruby_rev2: ; @$(MAKE) --no-print-directory GAME_VERSION=RUBY GAME_REVISION=2
sapphire: ; @$(MAKE) --no-print-directory GAME_VERSION=SAPPHIRE
sapphire_rev1: ; @$(MAKE) --no-print-directory GAME_VERSION=SAPPHIRE GAME_REVISION=1
sapphire_rev2: ; @$(MAKE) --no-print-directory GAME_VERSION=SAPPHIRE GAME_REVISION=2
ruby_de: ; @$(MAKE) --no-print-directory GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN
sapphire_de: ; @$(MAKE) --no-print-directory GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN
#### Graphics Rules ####
GFX_OPTS :=
include castform.mk
include tilesets.mk
include fonts.mk
include misc.mk
include override.mk
%.1bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.4bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.8bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.gbapal: %.pal ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.gbapal: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.lz: % ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.rl: % ; $(GBAGFX) $< $@ $(GFX_OPTS)
#### Sound Rules ####
sound/direct_sound_samples/cry_%.bin: sound/direct_sound_samples/cry_%.aif
$(AIF2PCM) $< $@ --compress
sound/%.bin: sound/%.aif
$(AIF2PCM) $< $@
sound/songs/%.s: sound/songs/%.mid
cd $(@D) && ../../$(MID2AGB) $(<F)