This reposotry has been archieved, use Studio instead.
Check out the original AssetStudio project for more information.
This is the release of CNStudio, Modded AssetStudio that should work with CN unity games.
Some features are:
- Togglable debug console.
- Build Asset List of assets inside game files.
- CLI version.
- Option "Option -> Export Options -> Ignore Controller Animations" to export model/aniamators without including all animations (slow).
- Load Assets listed in `.txt` file.
- Select/Add/Remove entries "Option -> Specify CNUnity Key" | NOTE: double-click on row header to select an entry.
How to use:
1. Build CABMap (Misc. -> Build CABMap).
2. Load files.
CLI Version:
Usage:
AssetStudioCLI <input_path> <output_path> [options]
Arguments:
<input_path> Input file/folder.
<output_path> Output folder.
Options:
--silent Hide log messages.
--names <names> Specify name regex filter(s).
--types <Texture2D|Sprite|etc..> Specify unity class type(s)
--containers <containers> Specify container regex filter(s).
--key_index <GAMES> (REQUIRED) Specify key index.
--map_op <AssetMap|Both|CABMap|None> Specify which map to build. [default: None]
--CAB_name <CAB_name> Specify CABMap file name. [default: CABMap]
--map_name <map_name> Specify AssetMap file name. [default: assets_map]
--group_assets_type <ByContainer|BySource|ByType|None> Specify how exported assets should be grouped. [default: 0]
--version Show version information
-?, -h, --help Show help and usage information
Looking forward for feedback for issues/bugs to fix and update.
Special Thank to:
- Perfare: Original author.
If you find CNStudio
useful, you can leave a star 😄
Thank you, looking forward for your feedback