ADPATCH can patch games to directly support the OPL2LPT. After patching, configure the game for an AdLib sound card (in case this isn't auto-detected).
Caveats:
- Patching can break sound card support (including support for non-AdLib cards).
- Patched games might only work on the computer where the patch was done. This is because the patch hardcodes the parallel port I/O address, which I believe might vary from computer to computer.
Pros compared to the ADLiPT TSR:
- No need for 386 CPU
- Can work with protected mode games
Cons:
- Patches need to be written for each game by hand
DOS software often shipped with compressed EXEs. Such EXEs need to be unpacked before they can be patched. ADPATCH will detect the more common compression schemes and warn about them ("This file might be compressed"). If you see such a warning, you should try decompressing it and running ADPATCH again. I recommend Ben Castricum's UNP decompressor, it will handle pretty much all formats.
A list of tested games is maintained here.
To compile a DOS executable using OpenWatcom, use the build.sh
script. To compile with GCC, use the buildunix.sh
script.
You'll also need Python 3, the NASM assembler and the Ragel state machine compiler.
See the article here.
Copyright © 2017-2020 Peter De Wachter (pdewacht@gmail.com)
Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.