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Loading game assets direcly from CD/ISO without installing #674
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bwrsandman
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SPDLOG_LOGGER_CALL(spdlog::get("filesystem"), spdlogLevel, "cdio: {}", message); | ||
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void unshield_log_handler([[maybe_unused]] void* userdata, int level, const char* file, int line, const char* format, va_list args) |
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[clang-format] reported by reviewdog 🐶
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void unshield_log_handler([[maybe_unused]] void* userdata, int level, const char* file, int line, const char* format, va_list args) | |
void unshield_log_handler([[maybe_unused]] void* userdata, int level, const char* file, int line, const char* format, | |
va_list args) |
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Load game assets from CD using libcdio and from the installshield cabinet files inside using unshield.
The loading speed is not great due to the fact that it's extracting while loading, but it's not horrible.
This change can make it easier for non-windows users (especially restricted sandboxes such as with mobile and web) to run openblack using a single file (drag drop, file dialog).
TODO:
Depends on:
Closes #280