Rust color scales library for data visualization, charts, games, maps, generative art and others.
- Custom Gradient
- Preset Gradients
- Parsing GIMP Gradient
- Using the Gradient
- Examples
- Similar Projects
- Projects using
colorgrad
Add this to your Cargo.toml
colorgrad = "0.6.2"
let g = colorgrad::CustomGradient::new().build()?;
use colorgrad::Color;
let g = colorgrad::CustomGradient::new()
.colors(&[
Color::from_rgba8(0, 206, 209, 255),
Color::from_rgba8(255, 105, 180, 255),
Color::new(0.274, 0.5, 0.7, 1.0),
Color::from_hsva(50.0, 1.0, 1.0, 1.0),
Color::from_hsva(348.0, 0.9, 0.8, 1.0),
])
.build()?;
.html_colors()
method accepts named colors, hexadecimal (#rgb
, #rgba
, #rrggbb
, #rrggbbaa
), rgb()
, rgba()
, hsl()
, hsla()
, hwb()
, and hsv()
.
let g = colorgrad::CustomGradient::new()
.html_colors(&["#C41189", "#00BFFF", "#FFD700"])
.build()?;
let g = colorgrad::CustomGradient::new()
.html_colors(&["gold", "hotpink", "darkturquoise"])
.build()?;
let g = colorgrad::CustomGradient::new()
.html_colors(&["rgb(125,110,221)", "rgb(90%,45%,97%)", "hsl(229,79%,85%)"])
.build()?;
Default domain is [0..1].
let g = colorgrad::CustomGradient::new()
.html_colors(&["deeppink", "gold", "seagreen"])
.build()?;
assert_eq!(g.domain(), (0.0, 1.0));
Set the domain to [0..100].
let g = colorgrad::CustomGradient::new()
.html_colors(&["deeppink", "gold", "seagreen"])
.domain(&[0.0, 100.0])
.build()?;
assert_eq!(g.domain(), (0.0, 100.0));
Set the domain to [-1..1].
let g = colorgrad::CustomGradient::new()
.html_colors(&["deeppink", "gold", "seagreen"])
.domain(&[-1.0, 1.0])
.build()?;
assert_eq!(g.domain(), (-1.0, 1.0));
Set exact position for each color. The domain is [0..1].
let g = colorgrad::CustomGradient::new()
.html_colors(&["deeppink", "gold", "seagreen"])
.domain(&[0.0, 0.7, 1.0])
.build()?;
assert_eq!(g.domain(), (0.0, 1.0));
Set exact position for each color. The domain is [15..80].
let g = colorgrad::CustomGradient::new()
.html_colors(&["deeppink", "gold", "seagreen"])
.domain(&[15.0, 30.0, 80.0])
.build()?;
assert_eq!(g.domain(), (15.0, 80.0));
let g = colorgrad::CustomGradient::new()
.html_colors(&["#FFF", "#00F"])
.mode(colorgrad::BlendMode::Rgb)
.build()?;
let g = colorgrad::CustomGradient::new()
.html_colors(&["#C41189", "#00BFFF", "#FFD700"])
.interpolation(colorgrad::Interpolation::Linear)
.build()?;
All preset gradients are in the domain [0..1]. Uniform B-splines is used to interpolate the colors.
colorgrad::cubehelix_default()
use colorgrad::Color;
use std::fs::File;
use std::io::BufReader;
let input = File::open("examples/Abstract_1.ggr")?;
let buf = BufReader::new(input);
let fg = Color::new(0.0, 0.0, 0.0, 1.0);
let bg = Color::new(1.0, 1.0, 1.0, 1.0);
let (grad, name) = colorgrad::parse_ggr(buf, &fg, &bg)?;
assert_eq!(name, "Abstract 1");
let grad = colorgrad::rainbow();
assert_eq!(grad.domain(), (0.0, 1.0));
let grad = colorgrad::blues();
assert_eq!(grad.at(0.0).to_rgba8(), [247, 251, 255, 255]);
assert_eq!(grad.at(0.5).to_rgba8(), [109, 174, 213, 255]);
assert_eq!(grad.at(1.0).to_rgba8(), [8, 48, 107, 255]);
assert_eq!(grad.at(0.3).to_rgba8(), grad.repeat_at(0.3).to_rgba8());
assert_eq!(grad.at(0.3).to_rgba8(), grad.reflect_at(0.3).to_rgba8());
assert_eq!(grad.at(0.7).to_rgba8(), grad.repeat_at(0.7).to_rgba8());
assert_eq!(grad.at(0.7).to_rgba8(), grad.reflect_at(0.7).to_rgba8());
The difference of at()
, repeat_at()
and reflect_at()
.
let grad = colorgrad::rainbow();
for c in grad.colors(10) {
println!("{}", c.to_hex_string());
}
Output:
#6e40aa
#c83dac
#ff5375
#ff8c38
#c9d33a
#7cf659
#5dea8d
#48b8d0
#4775de
#6e40aa
Convert gradient to hard-edged gradient with 11 segments and 0 smoothness.
let g = colorgrad::rainbow().sharp(11, 0.0);
This is the effect of different smoothness.
fn main() -> Result<(), Box<dyn std::error::Error>> {
let grad = colorgrad::CustomGradient::new()
.html_colors(&["deeppink", "gold", "seagreen"])
.build()?;
let width = 1500;
let height = 70;
let mut imgbuf = image::ImageBuffer::new(width, height);
for (x, _, pixel) in imgbuf.enumerate_pixels_mut() {
let rgba = grad.at(x as f64 / width as f64).to_rgba8();
*pixel = image::Rgba(rgba);
}
imgbuf.save("gradient.png")?;
Ok(())
}
Example output:
use noise::NoiseFn;
fn main() {
let scale = 0.015;
let grad = colorgrad::rainbow().sharp(5, 0.15);
let ns = noise::OpenSimplex::new();
let mut imgbuf = image::ImageBuffer::new(600, 350);
for (x, y, pixel) in imgbuf.enumerate_pixels_mut() {
let t = ns.get([x as f64 * scale, y as f64 * scale]);
let rgba = grad.at(remap(t, -0.5, 0.5, 0.0, 1.0)).to_rgba8();
*pixel = image::Rgba(rgba);
}
imgbuf.save("noise.png").unwrap();
}
// Map t which is in range [a, b] to range [c, d]
fn remap(t: f64, a: f64, b: f64, c: f64, d: f64) -> f64 {
(t - a) * ((d - c) / (b - a)) + c
}
Example output:
- named-colors: Enables parsing from named colors. Requires
phf
. Can be disabled usingdefault-features = false
.
- colorgrad (Go version of this library)
- colorous (Rust)
- chroma.js (Javascript)
- d3-scale-chromatic (Javascript)
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clone - lolcrab -
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