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======================== = DirectX 3 SDK Readme = ======================== To install the DirectX SDK and/or DirectX, please run SETUP.EXE from the root directory. Overview -------- Welcome to the DirectX 3 SDK. If you did a full installation, you will find a number of directories installed on your hard disk: DOCS - Help and Readme files for each of the DirectX components FOXBEAR - Fox & Bear sample demo of DirectDraw/DirectSound IKLOWNS - Immortal Klowns sample demo of DirectDraw/DirectSound ROCKEM - Direct3D sample demo SDK - DirectX SDK. Contains sample code, libraries, include files, and debug versions of the DirectX components You will also find the following directories useful. They are located on the CD, but are not installed onto your hard disk: DEBUG - Debug version of DirectX redistributable components EXTRAS - Contain drivers that have not completed the Microsoft QA process LICENSE - License agreement REDIST - DirectX redistributable components SAMPGAME - A sample demo which uses DirectX redistributable components WEBDIST - Compressed DirectX components useful for web distribution Please see the readme file for each component (DirectDraw, Direct3D, DirectSound, DirectPlay, and DirectInput) for more information. These readme files can be found in the DOCS directory. New for this Release -------------------- 1) DirectPlay 3, including an Internet Service Provider and redesigned easy-to-use interfaces. 2) DirectSound3D for positional audio. 3) DirectInput for easy control of mouse and keyboard. 4) Direct3D MMX acceleration. 5) New display, 3D, and sound drivers. Release Notes ------------- 1) There is an EXTRAS directory that contains third-party display and sound drivers that have not completed the Microsoft QA process. We include the drivers on the SDK as a convenience for you. Please see the license.txt file in the EXTRAS directory for the license agreements pertaining to these components. 2) This SDK will install on Windows NT version 4.0 and higher for x86 processors. However, it will not install any DirectX runtime components on NT, since DirectX is built in to NT. The 4.0 release contains the DirectX 2 release of DirectDraw, DirectSound, and DirectPlay. Direct3D and the DirectX 3 components (new DirectPlay, Direct3DSound, DirectInput) will be available in NT 4.0 service pack releases in the near future. Be advised that many of the sample applications will not run on NT until the components they require (mainly D3D) have been installed through a service pack. Please be patient with us! 3) If you use the Watcom compiler, please get the latest version - it contains the latest Windows header files that you will need to compile DirectX samples. We have deleted our sdk\samples\watinc directory (which used to contain those header files) because you should get the Watcom files to be completely up-to-date. 4) You should know that Direct3D and DirectSound3D were designed to run on Pentium-class processors. Both use floating point math, and are therefore quite slow on machines which do not have math co-processors. If you use these components, make sure you try your application on a 486 (especially a 486SX) to verify that it runs adequately. If it doesn't, we recommend that you detect the processor at setup time and refuse to run on those machines. 5) Users of the ATI-TV tuner option will experience loss of TV tuner and MPEG viewing functionality after installing DirectX drivers. If this happens, the user should uninstall the DirectX drivers by going to the control panel, selecting Add/Remove Programs, then selecting DirectX drivers and pressing the "Restore Display Drivers" button.
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