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ipc.py
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"""Cross platform abstractions for inter-process communication
On Unix, this uses AF_UNIX sockets.
On Windows, this uses NamedPipes.
"""
from __future__ import annotations
import base64
import codecs
import os
import shutil
import sys
import tempfile
from types import TracebackType
from typing import Callable, Final
if sys.platform == "win32":
# This may be private, but it is needed for IPC on Windows, and is basically stable
import ctypes
import _winapi
_IPCHandle = int
kernel32 = ctypes.windll.kernel32
DisconnectNamedPipe: Callable[[_IPCHandle], int] = kernel32.DisconnectNamedPipe
FlushFileBuffers: Callable[[_IPCHandle], int] = kernel32.FlushFileBuffers
else:
import socket
_IPCHandle = socket.socket
class IPCException(Exception):
"""Exception for IPC issues."""
class IPCBase:
"""Base class for communication between the dmypy client and server.
This contains logic shared between the client and server, such as reading
and writing.
We want to be able to send multiple "messages" over a single connection and
to be able to separate the messages. We do this by encoding the messages
in an alphabet that does not contain spaces, then adding a space for
separation. The last framed message is also followed by a space.
"""
connection: _IPCHandle
def __init__(self, name: str, timeout: float | None) -> None:
self.name = name
self.timeout = timeout
self.buffer = bytearray()
def frame_from_buffer(self) -> bytearray | None:
"""Return a full frame from the bytes we have in the buffer."""
space_pos = self.buffer.find(b" ")
if space_pos == -1:
return None
# We have a full frame
bdata = self.buffer[:space_pos]
self.buffer = self.buffer[space_pos + 1 :]
return bdata
def read(self, size: int = 100000) -> str:
"""Read bytes from an IPC connection until we have a full frame."""
bdata: bytearray | None = bytearray()
if sys.platform == "win32":
while True:
# Check if we already have a message in the buffer before
# receiving any more data from the socket.
bdata = self.frame_from_buffer()
if bdata is not None:
break
# Receive more data into the buffer.
ov, err = _winapi.ReadFile(self.connection, size, overlapped=True)
try:
if err == _winapi.ERROR_IO_PENDING:
timeout = int(self.timeout * 1000) if self.timeout else _winapi.INFINITE
res = _winapi.WaitForSingleObject(ov.event, timeout)
if res != _winapi.WAIT_OBJECT_0:
raise IPCException(f"Bad result from I/O wait: {res}")
except BaseException:
ov.cancel()
raise
_, err = ov.GetOverlappedResult(True)
more = ov.getbuffer()
if more:
self.buffer.extend(more)
bdata = self.frame_from_buffer()
if bdata is not None:
break
if err == 0:
# we are done!
break
elif err == _winapi.ERROR_MORE_DATA:
# read again
continue
elif err == _winapi.ERROR_OPERATION_ABORTED:
raise IPCException("ReadFile operation aborted.")
else:
while True:
# Check if we already have a message in the buffer before
# receiving any more data from the socket.
bdata = self.frame_from_buffer()
if bdata is not None:
break
# Receive more data into the buffer.
more = self.connection.recv(size)
if not more:
# Connection closed
break
self.buffer.extend(more)
if not bdata:
# Socket was empty and we didn't get any frame.
# This should only happen if the socket was closed.
return ""
return codecs.decode(bdata, "base64").decode("utf8")
def write(self, data: str) -> None:
"""Write to an IPC connection."""
# Frame the data by urlencoding it and separating by space.
encoded_data = codecs.encode(data.encode("utf8"), "base64") + b" "
if sys.platform == "win32":
try:
ov, err = _winapi.WriteFile(self.connection, encoded_data, overlapped=True)
try:
if err == _winapi.ERROR_IO_PENDING:
timeout = int(self.timeout * 1000) if self.timeout else _winapi.INFINITE
res = _winapi.WaitForSingleObject(ov.event, timeout)
if res != _winapi.WAIT_OBJECT_0:
raise IPCException(f"Bad result from I/O wait: {res}")
elif err != 0:
raise IPCException(f"Failed writing to pipe with error: {err}")
except BaseException:
ov.cancel()
raise
bytes_written, err = ov.GetOverlappedResult(True)
assert err == 0, err
assert bytes_written == len(encoded_data)
except OSError as e:
raise IPCException(f"Failed to write with error: {e.winerror}") from e
else:
self.connection.sendall(encoded_data)
def close(self) -> None:
if sys.platform == "win32":
if self.connection != _winapi.NULL:
_winapi.CloseHandle(self.connection)
else:
self.connection.close()
class IPCClient(IPCBase):
"""The client side of an IPC connection."""
def __init__(self, name: str, timeout: float | None) -> None:
super().__init__(name, timeout)
if sys.platform == "win32":
timeout = int(self.timeout * 1000) if self.timeout else _winapi.NMPWAIT_WAIT_FOREVER
try:
_winapi.WaitNamedPipe(self.name, timeout)
except FileNotFoundError as e:
raise IPCException(f"The NamedPipe at {self.name} was not found.") from e
except OSError as e:
if e.winerror == _winapi.ERROR_SEM_TIMEOUT:
raise IPCException("Timed out waiting for connection.") from e
else:
raise
try:
self.connection = _winapi.CreateFile(
self.name,
_winapi.GENERIC_READ | _winapi.GENERIC_WRITE,
0,
_winapi.NULL,
_winapi.OPEN_EXISTING,
_winapi.FILE_FLAG_OVERLAPPED,
_winapi.NULL,
)
except OSError as e:
if e.winerror == _winapi.ERROR_PIPE_BUSY:
raise IPCException("The connection is busy.") from e
else:
raise
_winapi.SetNamedPipeHandleState(
self.connection, _winapi.PIPE_READMODE_MESSAGE, None, None
)
else:
self.connection = socket.socket(socket.AF_UNIX)
self.connection.settimeout(timeout)
self.connection.connect(name)
def __enter__(self) -> IPCClient:
return self
def __exit__(
self,
exc_ty: type[BaseException] | None = None,
exc_val: BaseException | None = None,
exc_tb: TracebackType | None = None,
) -> None:
self.close()
class IPCServer(IPCBase):
BUFFER_SIZE: Final = 2**16
def __init__(self, name: str, timeout: float | None = None) -> None:
if sys.platform == "win32":
name = r"\\.\pipe\{}-{}.pipe".format(
name, base64.urlsafe_b64encode(os.urandom(6)).decode()
)
else:
name = f"{name}.sock"
super().__init__(name, timeout)
if sys.platform == "win32":
self.connection = _winapi.CreateNamedPipe(
self.name,
_winapi.PIPE_ACCESS_DUPLEX
| _winapi.FILE_FLAG_FIRST_PIPE_INSTANCE
| _winapi.FILE_FLAG_OVERLAPPED,
_winapi.PIPE_READMODE_MESSAGE
| _winapi.PIPE_TYPE_MESSAGE
| _winapi.PIPE_WAIT
| 0x8, # PIPE_REJECT_REMOTE_CLIENTS
1, # one instance
self.BUFFER_SIZE,
self.BUFFER_SIZE,
_winapi.NMPWAIT_WAIT_FOREVER,
0, # Use default security descriptor
)
if self.connection == -1: # INVALID_HANDLE_VALUE
err = _winapi.GetLastError()
raise IPCException(f"Invalid handle to pipe: {err}")
else:
self.sock_directory = tempfile.mkdtemp()
sockfile = os.path.join(self.sock_directory, self.name)
self.sock = socket.socket(socket.AF_UNIX)
self.sock.bind(sockfile)
self.sock.listen(1)
if timeout is not None:
self.sock.settimeout(timeout)
def __enter__(self) -> IPCServer:
if sys.platform == "win32":
# NOTE: It is theoretically possible that this will hang forever if the
# client never connects, though this can be "solved" by killing the server
try:
ov = _winapi.ConnectNamedPipe(self.connection, overlapped=True)
except OSError as e:
# Don't raise if the client already exists, or the client already connected
if e.winerror not in (_winapi.ERROR_PIPE_CONNECTED, _winapi.ERROR_NO_DATA):
raise
else:
try:
timeout = int(self.timeout * 1000) if self.timeout else _winapi.INFINITE
res = _winapi.WaitForSingleObject(ov.event, timeout)
assert res == _winapi.WAIT_OBJECT_0
except BaseException:
ov.cancel()
_winapi.CloseHandle(self.connection)
raise
_, err = ov.GetOverlappedResult(True)
assert err == 0
else:
try:
self.connection, _ = self.sock.accept()
except socket.timeout as e:
raise IPCException("The socket timed out") from e
return self
def __exit__(
self,
exc_ty: type[BaseException] | None = None,
exc_val: BaseException | None = None,
exc_tb: TracebackType | None = None,
) -> None:
if sys.platform == "win32":
try:
# Wait for the client to finish reading the last write before disconnecting
if not FlushFileBuffers(self.connection):
raise IPCException(
"Failed to flush NamedPipe buffer, maybe the client hung up?"
)
finally:
DisconnectNamedPipe(self.connection)
else:
self.close()
def cleanup(self) -> None:
if sys.platform == "win32":
self.close()
else:
shutil.rmtree(self.sock_directory)
@property
def connection_name(self) -> str:
if sys.platform == "win32":
return self.name
else:
name = self.sock.getsockname()
assert isinstance(name, str)
return name