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Remove collinear points from polygons right after slicing the stl int…
…o polygons. Triangulation of planar surfaces results in additional edges (i.e. splitting a rectangle into two triangles). Those edges end up as collinear points in the contour polygons and cause additional, redundant computation. Most collinear points would be removed by Douglas-Peucker during gcode export. Fixes slic3r#4726.
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