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main2.qml
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import QtQuick
import QtQuick3D
import QtQuick.Controls
import QtQuick.Layouts
import QtQuick3D.Effects
Window {
id: window
visible: true
width: 800
height: 800
title: qsTr("Morphing Example")
View3D {
id: view
anchors.fill: parent
//! [eff1]
Effect {
id: eff1
property real iTime: 1.0
property TextureInput tex: TextureInput {
id: qtLogo
texture: Texture { source: "qrc:/channel.png" }
}
Shader {
id: vs1
stage: Shader.Vertex
shader: "effect2.vert"
}
Shader {
id: fs1
stage: Shader.Fragment
shader: "effect4.frag"
}
passes: Pass {
shaders: [ vs1, fs1 ]
}
}
//! [eff1]
environment: SceneEnvironment {
clearColor: "black"
backgroundMode: SceneEnvironment.Color
effects: [eff1]
}
PerspectiveCamera {
id: camera
position: Qt.vector3d(0,-80,150)
eulerRotation.x: 90
}
DirectionalLight {
eulerRotation.x: -30
eulerRotation.y: -70
}
DirectionalLight {
}
DirectionalLight {
eulerRotation.x: 30
eulerRotation.y: -70
}
ThirdPersonWalk {
}
}
}