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main.qml
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import QtQuick
import QtQuick3D
import QtQuick.Controls
import QtQuick.Layouts
import QtQuick3D.Effects
Window {
id: window
visible: true
width: 800
height: 800
title: qsTr("Morphing Example")
Frame {
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
anchors.margins: 10
background: Rectangle {
color : "transparent"
}
RowLayout {
width: parent.width
spacing: 10
//! [sliders]
Label { text: "Mouth:" }
RealSlider {
id: mouthSlider
from: 0.0
to: 1.0
}
Label { text: "Ears and eyebrows:" }
RealSlider {
id: earSlider
from: 0.0
to: 1.0
}
Label { text: "Cubify:" }
RealSlider {
id: cubeSlider
from: 0.0
to: 1.0
}
//! [sliders]
}
z:1
}
View3D {
id: view
anchors.fill: parent
//! [eff1]
Effect {
id: eff1
property real iTime: 0
// property TextureInput tex: TextureInput {
// id: qtLogo
// texture: Texture { source: "qt_logo_rect.png" }
// }
Shader {
id: vs1
stage: Shader.Vertex
shader: "effect2.vert"
}
Shader {
id: fs1
stage: Shader.Fragment
shader: "effect4.frag"
}
passes: Pass {
shaders: [ vs1, fs1 ]
}
}
//! [eff1]
Timer {
id: timer1
running: true
triggeredOnStart: true
interval: 16
repeat: true
onTriggered: {
eff1.iTime += 0.016;
}
}
environment: SceneEnvironment {
clearColor: "black"
backgroundMode: SceneEnvironment.Color
effects: [eff1]
}
PerspectiveCamera {
id: camera
position.z: 3.0
position.y: 0.75
eulerRotation.x: -12
clipNear: 1.0
clipFar: 60.0
}
DirectionalLight {
eulerRotation.x: -30
eulerRotation.y: -70
}
// DirectionalLight {
// }
DirectionalLight {
eulerRotation.x: 30
eulerRotation.y: -70
}
//! [morphtargets]
MorphTarget {
id: morphtarget0
weight: mouthSlider.value
attributes: MorphTarget.Position | MorphTarget.Normal
}
MorphTarget {
id: morphtarget1
weight: earSlider.value
attributes: MorphTarget.Position | MorphTarget.Normal
}
MorphTarget {
id: morphtarget2
weight: cubeSlider.value
attributes: MorphTarget.Position | MorphTarget.Normal
}
//! [morphtargets]
//! [model]
Model {
source: "suzanne.mesh"
morphTargets: [
morphtarget0,
morphtarget1,
morphtarget2
]
materials: PrincipledMaterial {
baseColor: "#41fd52"
roughness: 0.1
}
SequentialAnimation on eulerRotation.y {
NumberAnimation { from: -45; to: 45; duration: 10000 }
NumberAnimation { from: 45; to: -45; duration: 10000 }
loops: Animation.Infinite
}
}
//! [model]
}
}