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Transparent texture render ok in canvas but not in webgl #159

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GoogleCodeExporter opened this issue Jul 29, 2015 · 1 comment
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@GoogleCodeExporter
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What steps will reproduce the problem?
1. create a transparent png, 256 or 16M colours, doesn't matter 
2. create a simple obj + mtl, then use the png as texture
3. load in jsc3d, double-sided for clarity

What is the expected output? What do you see instead?
z-order of the faces is respected, but only in canvas not in webgl

What version of the product are you using? On what operating system?
jsc3d release 1.6.5, win7-64

Please provide any additional information below.
http://italiandesign.brinkster.net/cube_x3_sample.png

Original issue reported on code.google.com by azzolini...@gmail.com on 3 Jun 2015 at 6:19

@GoogleCodeExporter
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OK, i got it in the last trunk, THX!

Original comment by azzolini...@gmail.com on 6 Jun 2015 at 12:19

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