Video stabilization using gyroscope data
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Gyroflow is an application that can stabilize your video by using motion data from a gyroscope and optionally an accelerometer. Modern cameras record that data internally (GoPro, Sony, Insta360 etc), and this application stabilizes the captured footage precisely by using them. It can also use gyro data from an external source (eg. from Betaflight blackbox).
- Real-time preview, parameter adjustments and all calculations
- GPU processing and rendering, all algorithms fully multi-threaded
- Rolling shutter correction
- Video editor plugins (Adobe Premiere/Ae, DaVinci Resolve, Final Cut Pro and more), allowing you to apply stabilization directly in a video editor without transcoding
- Supports full Sony metadata (recording params, automatic lens, support for IBIS, OIS, EIS - you can have IBIS enabled in camera and still apply Gyroflow on top)
- Supports already stabilized GoPro videos (captured with Hypersmooth enabled) (Hero 8 and up)
- Supports and renders 10-bit videos (up to 16-bit 4:4:4:4 for regular codecs and 32-bit float for OpenEXR - working directly on YUV data to maintain maximum quality)
- Customizable lens correction strength
- Render queue
- Keyframes
- Ability to create custom settings presets
- Visual chart with gyro data (displays gyro, accelerometer, magnetometer, and quaternions, including smoothed quaternions)
- Supports underwater footage (corrects underwater distortions)
- Modern responsive user interface with Dark and Light theme
- Adaptive zoom (dynamic cropping)
- Zoom limit
- Supports image sequences (PNG, OpenEXR, CinemaDNG)
- Based on telemetry-parser - supports all gyro sources out of the box
- Gyro low pass filter, arbitrary rotation (pitch, roll, yaw angles) and orientation
- Multiple gyro integration methods for orientation determination
- Multiple video orientation smoothing algorithms, including horizon levelling and per-axis smoothness adjustment.
- Cross-platform - works on Windows/Linux/Mac/Android/iOS
- Multiple UI languages
- Supports variable and high frame rate videos - all calculations are done on timestamps
- H.264/AVC, H.265/HEVC, ProRes, DNxHD, CineForm, PNG and OpenEXR outputs, with H.264 and H.265 fully GPU accelerated (ProRes also accelerated on Apple Silicon)
- Easy lens calibration process
- Fully zero-copy GPU preview rendering
- Core engine is a separate library without external dependencies (no Qt, no ffmpeg, no OpenCV), and can be used to create OpenFX and Adobe plugins (on the TODO list)
- Automatic updates of lens profile database
- Built-in official lens profiles for GoPro HERO 6-13; Sony; DJI; Insta360 action cameras; RunCam: Thumb series, 5 Orange
- Easy management of the video editor plugins from within the app
- Ability to add an additional 3D rotation (useful for framing vertical videos)
- GoPro (HERO 5 and later)
- Sony (a1, a7c, a7r V, a7 IV, a7s III, a9 II, a9 III, FX3, FX6, FX9, RX0 II, RX100 VII, ZV1, ZV-E10, ZV-E10 II, ZV-E1, a6700)
- Insta360 (OneR, OneRS, SMO 4k, Go, GO2, GO3, GO3S, Caddx Peanut, Ace, Ace Pro)
- DJI (Avata, Avata 2, O3 Air Unit, Action 2/4/5, Neo)
- Blackmagic RAW (*.braw)
- RED RAW (V-Raptor, KOMODO) (*.r3d)
- Freefly (Ember)
- Betaflight blackbox (*.bfl, *.bbl, *.csv)
- ArduPilot logs (*.bin, *.log)
- Gyroflow .gcsv log
- iOS apps:
Sensor Logger
,G-Field Recorder
,Gyro
,GyroCam
- Android apps:
Sensor Logger
,Sensor Record
,OpenCamera Sensors
,MotionCam Pro
- Runcam CSV (Runcam 5 Orange, iFlight GOCam GR, Runcam Thumb, Mobius Maxi 4K)
- Hawkeye Firefly X Lite CSV
- XTU (S2Pro, S3Pro)
- WitMotion (WT901SDCL binary and *.txt)
- Vuze (VuzeXR)
- KanDao (Obisidian Pro, Qoocam EGO)
- CAMM format
- For cameras which do have built-in gyro, please contact us and we will implement support for that camera. Refer to the documentation for information about the gyro logging process.
- For cameras which don't have built-in gyro, you can use any other device which records gyro data. It may be a phone, an action camera, or an external device like a Betaflight FC, flowshutter, esp-gyrologger (eg. on an AtomS3). You just have to mount it on your main camera.
Windows - Microsoft Store or:
- Download
Gyroflow-windows64.zip
from the Releases page, extract the files somewhere and runGyroflow.exe
- If it shows an error about
VCRUNTIME140.dll
or0xc0000142
, install VC redist
MacOS - App Store or:
- Download
Gyroflow-mac-universal.dmg
from the Releases page, run the downloaded file, and drag & dropGyroflow
app to the Applications folder (or anywhere you want, like on Desktop) - You can also install using brew:
brew install gyroflow
. To upgrade Gyroflow, runbrew update
thenbrew upgrade gyroflow
- Download
Gyroflow-linux64.tar.gz
from the Releases page, extract the files somewhere and run./Gyroflow
in the terminal. - If that doesn't work, you can try the
Gyroflow-linux64.AppImage
, but the .tar.gz one is preferred. - Make sure you have latest graphics drivers installed
- Possibly needed packages:
sudo apt install libva2 libvdpau1 libasound2 libxkbcommon0 libpulse0 libc++-dev libvulkan1
- GPU specific packages:
- NVIDIA:
nvidia-opencl-icd nvidia-vaapi-driver nvidia-vdpau-driver nvidia-egl-icd nvidia-vulkan-icd libnvcuvid1 libnvidia-encode1
- Intel:
intel-media-va-driver i965-va-driver beignet-opencl-icd intel-opencl-icd
- AMD:
mesa-vdpau-drivers mesa-va-drivers mesa-opencl-icd libegl-mesa0 mesa-vulkan-drivers
- NVIDIA:
Latest development version is always available here: https://gyroflow.xyz/devbuild/.
- Windows 10 64-bit (1809 or later)
- If you have Windows "N" install, go to
Settings
->Apps
->Optional features
->Add a feature
-> enableMedia Feature Pack
- If you have Windows "N" install, go to
- macOS 10.14 or later (both Intel and Apple Silicon are supported natively)
- Linux:
.tar.gz
package (recommended): Debian 10+, Ubuntu 18.10+, CentOS 8.2+, openSUSE 15.3+. Other distros require glibc 2.28+ (ldd --version
to check).AppImage
should work everywhere
- Android 6+
- iOS 14+
For general support and discussion, you can find the developers and other users on the Gyroflow Discord server.
For companies or people wishing to get in touch with the team privately for collaborative purposes: devteam@gyroflow.xyz.
You can download some clips with gyro data from here: https://drive.google.com/drive/folders/1sbZiLN5-sv_sGul1E_DUOluB5OMHfySh?usp=sharing
See the open issues for a list of proposed features and known issues. There's also a ton of TODO comments throughout the code.
Gyroflow OpenFX plugin is available here. OpenFX plugin was tested in DaVinci Resolve
Adobe Premiere and After Effects plugin is available here
Final Cut Pro plugin is available as Gyroflow Toolbox.
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributors are greatly appreciated.
- If you have suggestions for adding or removing features, feel free to open an issue to discuss it.
- If you want to implement a feature, you can fork this project, implement your code and open a pull request.
Currently Gyroflow is available in:
- English (base language)
- Chinese Simplified (by DusKing1)
- Chinese Traditional (by DusKing1)
- Czech (by Jakub Ešpandr, VitroidFPV, davidazarian, Michael Kmoch)
- Danish (by ElvinC)
- Finnish (by Jesse Julkunen)
- French (by KennyDorion)
- Galician (by Martín Costas)
- German (by Grommi and Nicecrash)
- Greek (by Stamatis Galiatsatos)
- Indonesian (by Aloysius Puspandono)
- Italian (by Rosario Casciello)
- Japanese (by 井上康)
- Korean (by EP45)
- Norwegian (by MiniGod and alexagv)
- Polish (by AdrianEddy)
- Portuguese Brazilian (by KallelGaNewk)
- Portuguese (by Ricardo Pimentel)
- Russian (by Андрей Гурьянов, redstar01 and lukdut)
- Slovak (by Radovan Leitman and Eduard Petrovsky)
- Spanish (by Pelado-Mat)
- Turkish (by Metin Oktay Yılmaz)
- Ukrainian (by Artem Alexandrov)
Help us translate Gyroflow to your language! We use crowdin to manage translations and you can contribute there: https://crowdin.com/project/gyroflow
- The Rust book is a great way to get started with Rust: https://doc.rust-lang.org/book/
- Additional useful resources for Rust: https://quickref.me/rust and https://cheats.rs/
- For the UI stuff, there's a nice QML book by The Qt Company: https://www.qt.io/product/qt6/qml-book
Gyroflow is written in Rust, with UI written in QML. It uses Qt, ffmpeg, OpenCV and mdk-sdk external dependencies for the main program, but the core library is written in pure Rust without any external dependencies.
OpenCV usage is kept to a minimum, used only for lens calibration and optical flow (src/core/calibration/mod.rs
and src/core/synchronization/opencv.rs
). Core algorithms and undistortion don't use OpenCV.
GPU stuff supports DirectX, OpenGL, Metal and Vulkan thanks to Qt RHI and wgpu. For GPU processing we use OpenCL or wgpu, with highly parallelized CPU implementation as a fallback.
- Entire GUI is in the
src/ui
directory src/controller.rs
is a bridge between UI and core, it takes all commands from QML and calls functions in coresrc/core
contains the whole gyroflow engine and doesn't depend on Qt or ffmpeg. OpenCV is optionalsrc/rendering
contains all FFmpeg related code for rendering final video and processing for synchronizationsrc/core/gpu
contains GPU implementations of the undistortionsrc/qt_gpu
contains zero-copy GPU undistortion path, using Qt RHI and GLSL compute shadersrc/gyroflow.rs
is the main entry pointmod.rs
orlib.rs
in each directory act as a main entry of the module (directory name is the module name andmod.rs
is kind of an entry point)
Visual Studio Code
with rust-analyzer
extension.
For working with QML I recommend to use Qt Creator and load all QML files there, as it has auto-complete and syntax highlighting.
The project also supports UI live reload, it's a super quick way of working with the UI. Just change live_reload = true
in gyroflow.rs
and it should work right away. Now every time you change any QML file, the app should reload it immediately.
- Prerequisites:
git
,7z
and workingpowershell
. If you never ran powershell scripts before, runset-executionpolicy remotesigned
in powershell as admin - Get latest stable Rust language from: https://rustup.rs/
- Please make sure to check the English language pack option when installing the C++ build tools from Visual Studio Installer
- Install
Just
by runningcargo install --force just
- Clone the repo:
git clone https://github.com/gyroflow/gyroflow.git
- Enter the project directory and:
- Install dependencies:
just install-deps
- Compile and run:
just run
- Install dependencies:
- Prerequisites:
git
,brew
- Get latest stable Rust language from: https://rustup.rs/
- Install
Just
by runningcargo install --force just
- Clone the repo:
git clone https://github.com/gyroflow/gyroflow.git
- Enter the project directory and:
- Install dependencies:
just install-deps
- Compile and run:
just run
- The first time you run it won't work, run
just deploy
once and thenjust run
will work
- Install dependencies:
- Prerequisites:
git
,7z
,python
,apt
package manager (or adjust commands inside scripts if on different distro) - Get latest stable Rust language from: https://rustup.rs/
- Install
Just
by runningcargo install --force just
- Clone the repo:
git clone https://github.com/gyroflow/gyroflow.git
- Enter the project directory and:
- Install dependencies:
just install-deps
- Compile and run:
just run
- Install dependencies:
- Prerequisites:
git
,7z
, workingpowershell
, Android SDK and NDK. Android is not well supported yet, but the app can be built and somewhat works. Building is supported only on Windows - Get latest stable Rust language from: https://rustup.rs/
- Install
Just
by runningcargo install --force just
- Clone the repo:
git clone https://github.com/gyroflow/gyroflow.git
- Install Android SDK and NDK r23c and update paths in
_scripts/android.just
- Enter the project directory and:
- Install dependencies:
just android install-deps
- Compile the apk and install on device:
just android deploy
- Install dependencies:
- Prerequisites:
git
,brew
- Get latest stable Rust language from: https://rustup.rs/
- Install
Just
by runningcargo install --force just
- Clone the repo:
git clone https://github.com/gyroflow/gyroflow.git
- Enter the project directory and:
- Install dependencies:
just ios install-deps
- Update Team ID, signing keys and provisioning profiles in
_scripts/ios.just
- Compile and run on device:
just ios run
- Install dependencies:
- Install and run
Visual Studio Community Edition
- Compile and run Gyroflow with the
profile
profile:just profile
- In Visual Studio, go to
Debug -> Performance Profiler...
- Under
Target
, openChange Target
and selectRunning Process...
, select the runninggyroflow.exe
process
- Under
- Uncomment
config.define("QT_QML_DEBUG", None);
inbuild.rs
- Comment
cli::run()
ingyroflow.rs
- Run in debug mode with QML debugger args:
cargo run -- "-qmljsdebugger=port:1234,block,services:CanvasFrameRate,EngineControl,DebugMessages"
- In Qt Creator go to
Analyze
->QML Profiler (Attach to Waiting Application)
and enter port 1234
Distributed under the GPLv3 License with App Store Exception. See LICENSE for more information.
As additional permission under section 7, you are allowed to distribute gyroflow_core
through an app store, even if that store has restrictive terms and conditions that are incompatible with the GPL, provided that the source is also available under the GPL with or without this permission through a channel without those restrictive terms and conditions.
- AdrianEddy - Author of the Rust implementation (code in this repository), author of the UI, GPU processing, rolling shutter correction, advanced rendering features and the Adobe plugin
- Elvin Chen - Author of the first version in Python, laid the groundwork to make all this possible
- Maik Menz - Contributed to all areas of Gyroflow with fixes and improvements
- Aphobius - Author of the velocity dampened smoothing algorithm
- Marc Roeschlin - Author of the adaptive zoom algorithm
- Ilya Epifanov - Author of the OpenFX plugin
- Vladimir Pinchuk - Author of robust gyro-to-video synchronization algorithm and Sony lens/IBIS data
- Chris Hocking - Author of the Gyroflow Toolbox Final Cut Pro Plugin