Graham Wihlidal gwihlidal
Engineering Fellow (Graphics) at Epic Games. Primarily developing Nanite.
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5.
Former BioWare and Electronic Arts (DICE, Frostbite, SEED).
- Edmonton, Alberta. Canada
- http://www.wihlidal.ca
- @gwihlidal
Highlights
- Pro
Pinned Loading
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meshopt-rs
meshopt-rs PublicRust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.
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spirv-reflect-rs
spirv-reflect-rs PublicReflection API in rust for SPIR-V shader byte code, intended for Vulkan applications
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docker-shader
docker-shader PublicDocker image with a range of shader compilers available
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