Three.js SSRPass ( screen space reflection ) PR: mrdoob/three.js#20156
Example: https://threejs.org/examples/?q=ssr#webgl_postprocessing_ssr
Demos: with
EnvMap
, Physics
, Complex Scene
, Rig Anim
, Selective
, OrthographicCamera
, Different Intensities
.
Three.js SSRrPass ( screen space refraction ) PR: mrdoob/three.js#21420
Example: https://threejs.org/examples/?q=ssr#webgl_postprocessing_ssrr (Removed)
Demo: https://raw.githack.com/gonnavis/three.js/SSRrPassPr/examples/webgl_postprocessing_ssrr.html
Three.js SSShadowPass ( screen space shadow ) PR: mrdoob/three.js#21951
Demo: https://raw.githack.com/gonnavis/three.js/SSShadowPassPr/examples/webgl_postprocessing_ssshadow.html
Derive viewZToPerspectiveDepth
formula: https://twitter.com/gonnavis/status/1377183786949959682
Three.js Vector2.angle() performance PR: mrdoob/three.js#18622
All my PRs: https://github.com/pulls?q=is:pr+author:gonnavis