Swap textures, materials, meshes and prefabs effortlessly
H3VR.Sideloader is a BepInEx plugin for Hot Dogs, Horseshoes & Hand Grenades that allows to
- Swap weapon textures, meshes, materials and whole prefabs
- Do all the swapping without editing any of game's files
- Package swapped assets into single-file packages that a user can easily drop into a folder
Download these archives into the same folder:
Example video for the impatient
Full guide:
- Downloaded the requirements above and place them into the same folder
- Extract the downloaded folders into the game folder (
<STEAM folder>/steamapps/common/H3VR
) while following the README of each requirement!- It's recommended that you run the game now at least once. That way BepInEx initializes all the folders and configuration files.
- Optional Enable the debug console by opening
<H3VR folder>/BepInEx/config/BepInEx.cfg
, finding and setting[Logging.Console] Enabled = true
- Create a
Mods
folder in H3VR folder (optional, will get generated manually as well) - Run the game once for sideloader to initialize
Sideloader makes mod installation easy: all mods are packaged into single .h3mod
(or .hotmod
) files that are simple to install.
Each h3mod contains a special manifest file that provides necessary information for sideloader for asset swapping and
additional metadata that can be useful in future mod managers.
Quick tutorial video for the impatient
Simply take .h3mod
or .hotmod
that you obtained and place it into <H3VR Game Folder>/Mods
folder. Refer to Steam guide on how
to find your H3VR game folder.
Launch the game and you should have your mods installed an available!
Textures (weapon and item skins):
Download latest SkinPacker
.
Run the tool, fill the required info and press Pack h3mod
.
Meshes, materials, prefabs: WIP, there is no tool yet to do this automatically.
Refer to the wiki for info on how to create these packages manually.
Custom objects (weapons, spawner IDs): WIP, there is no tool yet to do this automatically.
Refer to the wiki for WIP info about creating new weapons.