Heretic: Improve Translucency of firing Mummyleaders #1260
+17
−19
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Related PR:
#1251
Change Description
With this PR, I would like to provide an improved translucency for firing mummyleaders in Heretic. Instead of making the attack-frame translucent completely, it now works like the translucent weapon sprites: draw base frame and translucent attack over it.
This is mainly to avoid player confusion: In vanilla Heretic, transparent enemy sprites (e. g. charging Wizards, Ghostknights, Ghostmummies) mean, that they can not be damaged by certain weapons (e. g. Mace or Phoenix-Wand). With this change, the normal firing Mummies can now be clearly distinguished from their Ghost counterparts when Translucency is enabled.
New Solution:
Previous Solution / Ghostmummie:
Translucency OFF: