Start Time: Feb 28, 2021 Status: In Progress Type: Unity
Instead of controlling the interactions of an entire flock, however, the Boids simulation only specifies the behavior of each individual bird. With only a few simple rules, the program manages to generate a result that is complex and realistic enough to be used as a framework for computer graphics applications such as computer generated behavioral animation in motion picture films.
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Separation
Each bird attempts to maintain a reasonable amount of distance between itself and any nearby birds, to prevent overcrowding.
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Alignment
Birds try to change their position so that it corresponds with the average alignment of other nearby birds.
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Cohesion
Every bird attempts to move towards the average position of other nearby birds.
Although this is made by Unity is isn't really a game but an algorithm visualization. You can twist the weight of each rule apply to fish and the fish count.
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The first video I watch
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The pseudocode I read online