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Code structure
This page describes the structure of the emulator source code repo.
Contains files related to github such as CI and templates.
Contains files required binaries for the emulator such as icon and fonts.
Contains files related to documentation.
Source code dependencies written by third parties go here. Some are git submodules and some are precompiled libraries. I'd like to move away from precompiled libraries if possible, but some of them (like Unicorn) are quite laborious to set up or build on Windows.
Translation from English to translate will include.
This directory contains code for a tool to run on the PS Vita hardware. It was written to aid in reverse engineering GXM shader data structures so the shaders could be implemented in GLSL.
This tool generates stub HLE function source code and CMake files required to build them. Check out the module generation page for more detail.
Source code of the emulator and libraries which are combined to build it. Please see emulator code structure for more detail.