From 5478e6734b4bf2be8fdee910938f58b6ea00c85e Mon Sep 17 00:00:00 2001 From: Santiago Velez Saffon Date: Tue, 2 May 2023 08:15:36 -0500 Subject: [PATCH] Change --export to --export-release --- tutorials/editor/command_line_tutorial.rst | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/tutorials/editor/command_line_tutorial.rst b/tutorials/editor/command_line_tutorial.rst index 2a7f6fa3c48..3a98050dfe6 100644 --- a/tutorials/editor/command_line_tutorial.rst +++ b/tutorials/editor/command_line_tutorial.rst @@ -237,7 +237,7 @@ For example, the full command for exporting your game (as explained below) might :: - godot --path path_to_your_project --export my_export_preset_name game.exe + godot --path path_to_your_project --export-release my_export_preset_name game.exe Creating a project ------------------ @@ -332,8 +332,8 @@ that is headless (server build, no video) is ideal for this. # `godot` must be a Godot editor binary, not an export template. # Also, export templates must be installed for the editor # (or a valid custom export template must be defined in the export preset). - godot --export "Linux/X11" /var/builds/project - godot --export Android /var/builds/project.apk + godot --export-release "Linux/X11" /var/builds/project + godot --export-release Android /var/builds/project.apk The preset name must match the name of an export preset defined in the project's ``export_presets.cfg`` file. If the preset name contains spaces or @@ -348,7 +348,7 @@ The output path extension determines the package's format, either PCK or ZIP. .. warning:: - When specifying a relative path as the path for `--export`, `--export-debug` + When specifying a relative path as the path for `--export-release`, `--export-debug` or `--export-pack`, the path will be relative to the directory containing the ``project.godot`` file, **not** relative to the current working directory.