Outbreak
WARNING
We have a confirmed "Outbreak" of SEGS 0.6.0.
Be aware that it has a slew of new dangerous features:
- Inspiration tray and enhancement tray
- Inspiration tray size changes based on level
- DEF, HP, and END inspirations now do their thing
- Preliminary PowerSet Support
- Trade between players of enhancements, inspirations and inf!
- AFK warnings and auto logout, time customizable
- Movement between maps
- Contact dialog from LUA
- Added calls from C++ into lua for entity_interact and on_dialog_button
- Leveling from command and gaining exp, which unlocks powers and increases HP
- Hit point regeneration and Endurance recovery
- Initial work on Buffs sent to client
- Improvements on movement
- Respawn at hospital
- Door Animations
- Improvements on SEGSAdmin
- Emails (partially supported)
Happy All Hallows Eve friends.
Version: 0.6.1
A bunch of scary bugs came trick-or-treating, sweets were applied.
Added: GameData now loads up fx infos
Added: FxInfos are properly recorded in indexed string table ( client
requires the string index to produce power effects )
Fixed: binConverter output is less verbose for serialized QByteArray
strings
Fixed: When a new SceneGraph is loaded, PrefabStore entries are properly
mareked as not loaded.
Fixed: SceneNode::name should have had it's name set from non-lowercased
value