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@nemerle nemerle released this 31 Oct 17:05
· 267 commits to master since this release

WARNING
We have a confirmed "Outbreak" of SEGS 0.6.0.
Be aware that it has a slew of new dangerous features:

  • Inspiration tray and enhancement tray
  • Inspiration tray size changes based on level
  • DEF, HP, and END inspirations now do their thing
  • Preliminary PowerSet Support
  • Trade between players of enhancements, inspirations and inf!
  • AFK warnings and auto logout, time customizable
  • Movement between maps
  • Contact dialog from LUA
  • Added calls from C++ into lua for entity_interact and on_dialog_button
  • Leveling from command and gaining exp, which unlocks powers and increases HP
  • Hit point regeneration and Endurance recovery
  • Initial work on Buffs sent to client
  • Improvements on movement
  • Respawn at hospital
  • Door Animations
  • Improvements on SEGSAdmin
  • Emails (partially supported)

Happy All Hallows Eve friends.


Version: 0.6.1
A bunch of scary bugs came trick-or-treating, sweets were applied.
Added: GameData now loads up fx infos
Added: FxInfos are properly recorded in indexed string table ( client
requires the string index to produce power effects )
Fixed: binConverter output is less verbose for serialized QByteArray
strings
Fixed: When a new SceneGraph is loaded, PrefabStore entries are properly
mareked as not loaded.
Fixed: SceneNode::name should have had it's name set from non-lowercased
value