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Calling
&return
triggers a stack unwind which can cause code (e.g. inLEAVE
phasers) to run. That code can also call&return
. The returnsconflict, if the later return unwinds over the return continuation
marker of the former return in the call stack, i.e. the
LEAVE
frame.In such situations one wants the return to win that unwinds more of the
stack. This is the behavior implemented by this change. Previously the
later return always won.
This implements the behavior discussed in Raku/problem-solving#417.