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#BBServer v0.3.9 BBServer instances enable multiple BlazingBarrels clients to connect and interact in real time. ##Authorization When attempting to connect to a BBServer instance for multiplayer gameplay, users are prompted to enter both the address and password of a server. If the server running at the provided address has a password that matches the supplied one, then the client is permitted to connect and is given a window in which to send a packet confirming joining before being automatically deauthorized due to communication timeout. ##Data Transfer BBServer instances communicate with BlazingBarrels clients using a packet-based UDP connection. As such, the BBServer maintains three packet transfer threads: * ReceiverThread - collects and unpacks incoming packets * SenderThread - packs and sends packets to specific clients or broadcasts them to every connected player ##Project Info <b>Author:</b> LinearLogic <b>Since:</b> 2/22/2013 <b>Language:</b> Java
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Server software enabling multiple BlazingBarrels clients to connect and interact in real time
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