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Geospatial primitives and algorithms for Rust

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Jay9596/rust-geo

 
 

geo

Build Status geo on Crates.io

geo

Geospatial Primitives, Algorithms, and Utilities

The geo crate provides a number of geospatial primitive types such as Point, LineString, and Polygon, and provides algorithms and operations such as:

  • Area and centroid calculation
  • Simplification and convex hull operations
  • Euclidean and Haversine distance measurement
  • Intersection checks
  • Affine transforms such as rotation and translation.

Please refer to the documentation for a complete list.

Example

use geo::{Polygon, LineString};
use geo::convexhull::ConvexHull;

// An L shape
let coords = vec![(0.0, 0.0), (4.0, 0.0), (4.0, 1.0), (1.0, 1.0), (1.0, 4.0), (0.0, 4.0), (0.0, 0.0)];
// conversions to geo types are provided from several kinds of coordinate sequences
let poly = Polygon::new(coords.into(), vec![]);

// uses the QuickHull algorithm to calculate the polygon's convex hull
let hull = poly.convex_hull();
let correct = vec![(0.0, 0.0), (0.0, 4.0), (1.0, 4.0), (4.0, 1.0), (4.0, 0.0), (0.0, 0.0)]
assert_eq!(hull.exterior, correct.into());

Contributing

Contributions are welcome! This crate is work in progress, and a great deal of work remains to be done. Have a look at the issues, and open a pull request if you'd like to add an algorithm or some functionality.

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

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Geospatial primitives and algorithms for Rust

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Apache-2.0, MIT licenses found

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