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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 15 | ||
VisualStudioVersion = 15.0.27428.2043 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ICTOOP", "ICTOOP\ICTOOP.csproj", "{A336B7F9-11CC-4902-B90A-CD81E53EF542}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{A336B7F9-11CC-4902-B90A-CD81E53EF542}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{A336B7F9-11CC-4902-B90A-CD81E53EF542}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{A336B7F9-11CC-4902-B90A-CD81E53EF542}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{A336B7F9-11CC-4902-B90A-CD81E53EF542}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {D86F7CBF-A5E3-40D6-BFCA-D753D32562B4} | ||
EndGlobalSection | ||
EndGlobal |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<configuration> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.1" /> | ||
</startup> | ||
</configuration> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{A336B7F9-11CC-4902-B90A-CD81E53EF542}</ProjectGuid> | ||
<OutputType>Exe</OutputType> | ||
<RootNamespace>ICTOOP</RootNamespace> | ||
<AssemblyName>ICTOOP</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Lib\Actor.cs" /> | ||
<Compile Include="Lib\GameController.cs" /> | ||
<Compile Include="Lib\GameObject.cs" /> | ||
<Compile Include="Lib\IAttackAble.cs" /> | ||
<Compile Include="Lib\IBotBehaviour.cs" /> | ||
<Compile Include="Lib\IControlable.cs" /> | ||
<Compile Include="Lib\IDamageAble.cs" /> | ||
<Compile Include="Lib\Monster.cs" /> | ||
<Compile Include="Lib\Player.cs" /> | ||
<Compile Include="Lib\Status.cs" /> | ||
<Compile Include="Program.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="App.config" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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using System; | ||
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namespace ICTOOP.Lib | ||
{ | ||
abstract class Actor : GameObject, IAttackAble<Actor>, IDamageAble<float> | ||
{ | ||
public uint Level { get; set; } | ||
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public Status HealthStat { get; set; } | ||
public Status AttackStat { get; set; } | ||
public Status DefenseStat { get; set; } | ||
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public Actor() : base() | ||
{ | ||
HealthStat = new Status(0, 0); | ||
AttackStat = new Status(0, 0); | ||
DefenseStat = new Status(0, 0); | ||
} | ||
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public Actor(string name) : base(name) | ||
{ | ||
HealthStat = new Status(0, 0); | ||
AttackStat = new Status(0, 0); | ||
DefenseStat = new Status(0, 0); | ||
} | ||
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public Actor(string name, float health, float maxHealth) : base(name) | ||
{ | ||
HealthStat = new Status(health, maxHealth); | ||
AttackStat = new Status(0, 0); | ||
DefenseStat = new Status(0, 0); | ||
} | ||
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public void LevelUp() | ||
{ | ||
Level += 1; | ||
} | ||
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public virtual void Attack(Actor actor) | ||
{ | ||
string format = "{0} is attacking [ {1} ]."; | ||
Console.WriteLine(string.Format(format, Name, actor.Name)); | ||
actor.ReceiveDamage(AttackStat.Current); | ||
} | ||
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public void ReceiveDamage(float value) | ||
{ | ||
if (value < DefenseStat.Current) { return; } | ||
HealthStat.Remove(value - DefenseStat.Current); | ||
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if (HealthStat.IsEmpty) | ||
{ | ||
GameController.GameOver(); | ||
} | ||
} | ||
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public override string ToString() | ||
{ | ||
string format = @"{0} : | ||
Health : {1} | ||
Attack : {2} | ||
Defense : {3}"; | ||
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return string.Format( | ||
format, | ||
Name, | ||
HealthStat.Current, | ||
AttackStat.Current, | ||
DefenseStat.Current | ||
); | ||
} | ||
} | ||
} |
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namespace ICTOOP.Lib | ||
{ | ||
class GameController | ||
{ | ||
public delegate void Func(); | ||
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public static event Func OnGameStart; | ||
public static event Func OnGameOver; | ||
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public static bool IsGameStart { get { return isGameStart; } private set => isGameStart = value; } | ||
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static bool isGameStart; | ||
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static void FireEvent_OnGameStart() | ||
{ | ||
OnGameStart?.Invoke(); | ||
} | ||
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static void FireEvent_OnGameOver() | ||
{ | ||
OnGameOver?.Invoke(); | ||
} | ||
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public static void GameStart() | ||
{ | ||
if (isGameStart) { return; } | ||
isGameStart = true; | ||
FireEvent_OnGameStart(); | ||
} | ||
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public static void GameOver() | ||
{ | ||
if (!isGameStart) { return; } | ||
isGameStart = false; | ||
FireEvent_OnGameOver(); | ||
} | ||
} | ||
} |
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namespace ICTOOP.Lib | ||
{ | ||
class GameObject | ||
{ | ||
public string Name { get; set; } | ||
public GameObject() => Name = string.Empty; | ||
public GameObject(string name) => Name = name; | ||
} | ||
} |
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namespace ICTOOP.Lib | ||
{ | ||
interface IAttackAble<T> | ||
{ | ||
void Attack(T target); | ||
} | ||
} |
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namespace ICTOOP.Lib | ||
{ | ||
interface IBotBehaviour | ||
{ | ||
void AttackNearbyEnemy(); | ||
void AvoidObstacle(); | ||
void AvoidHit(); | ||
void MoveToTarget(); | ||
} | ||
} |
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namespace ICTOOP.Lib | ||
{ | ||
interface IControlable | ||
{ | ||
void InputHandler(); | ||
} | ||
} |
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namespace ICTOOP.Lib | ||
{ | ||
interface IDamageAble<T> | ||
{ | ||
void ReceiveDamage(T value); | ||
} | ||
} |
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using System; | ||
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namespace ICTOOP.Lib | ||
{ | ||
class Monster : Actor, IBotBehaviour | ||
{ | ||
public Monster() : base() | ||
{ | ||
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} | ||
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public Monster(string name) : base(name) | ||
{ | ||
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} | ||
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public Monster(string name, float health, float maxHealth) : base(name, health, maxHealth) | ||
{ | ||
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} | ||
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public void AttackNearbyEnemy() | ||
{ | ||
Console.WriteLine(Name + " about to attack a nearby enemy.."); | ||
} | ||
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public void AvoidHit() | ||
{ | ||
Console.WriteLine(Name + " about to avoid a hit.."); | ||
} | ||
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public void AvoidObstacle() | ||
{ | ||
Console.WriteLine(Name + " about to avoid an obstacl.."); | ||
} | ||
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public void MoveToTarget() | ||
{ | ||
Console.WriteLine(Name + " about to move to target.."); | ||
} | ||
} | ||
} |
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using System; | ||
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namespace ICTOOP.Lib | ||
{ | ||
class Player : Actor, IControlable | ||
{ | ||
public Player() : base() | ||
{ | ||
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} | ||
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public Player(string name) : base(name) | ||
{ | ||
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} | ||
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public Player(string name, float health, float maxHealth) : base(name, health, maxHealth) | ||
{ | ||
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} | ||
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public void InputHandler() | ||
{ | ||
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} | ||
} | ||
} |
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namespace ICTOOP.Lib | ||
{ | ||
class Status | ||
{ | ||
float _maximum; | ||
float _current; | ||
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public float Maximum => _maximum; | ||
public float Current => _current; | ||
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public bool IsEmpty => _current <= 0; | ||
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public Status(float current, float maximum) | ||
{ | ||
_current = current; | ||
_maximum = maximum; | ||
} | ||
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public void Clear() | ||
{ | ||
_current = 0; | ||
} | ||
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public void FullRestore() | ||
{ | ||
_current = _maximum; | ||
} | ||
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public void Restore(float value) | ||
{ | ||
_current = (_current + value) > _maximum ? _maximum : (_current + value); | ||
} | ||
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public void Remove(float value) | ||
{ | ||
_current = (_current - value) < 0 ? 0 : (_current - value); | ||
} | ||
} | ||
} |
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