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Add more combat sound effects #292

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3 tasks
GregHib opened this issue Oct 14, 2022 · 0 comments
Open
3 tasks

Add more combat sound effects #292

GregHib opened this issue Oct 14, 2022 · 0 comments

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@GregHib
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GregHib commented Oct 14, 2022

  • Players getting hit with different types of armour and weapons in use. e.g. sfx 12-15 & 16-33
  • Magic spell sounds
  • Sling
GregHib added a commit that referenced this issue Oct 22, 2022
GregHib added a commit that referenced this issue Dec 17, 2022
@GregHib GregHib added this to the Combat milestone Dec 17, 2022
GregHib added a commit that referenced this issue Feb 21, 2023
GregHib added a commit that referenced this issue Feb 21, 2023
* Remove combat level from attack-able check

* Fix following after plane teleports

* Fix draining when skill is boosted

* Add death message and reset hp if admin

* Reset vengeance after activated

* Don't retaliate when hitting yourself

* Add attacking players

* Fix player option packet

* Clear prayers on death

* Can only attack when both players are in wilderness

* Add wilderness areas

* Fix interface overlay type

* Fix area status interface

* WIP

* Add plane to polygon checks

* Fix players attacking players check

* Add single combat areas

* Add all multi-combat areas

* Add skull when attacking player in the wilderness

* Change main screen index so skulls display behind

* Add items kept on death interface

* Add keeping items upon death

* Fix wilderness multi combat areas on planes

* Fix restoring boosted levels

* Fix vengeance rebounding on itself

* Mimic pid delayed hits

* Add entity checks for hits

* Handle hits and pid properly

* Fix combat path recalculating when haven't moved

* Add attackable combat range in wilderness

* Fix index allocator race condition closes #286

* Disable protect item icons in wilderness

* Fix combat movement

* Fix area planes and teleports

* Fix combat hits damage order #278

* Tweak how npcs die

* Add bone drops to players

* Add player vs player integration tests

* Rename animation speed to delay

* Disable quick prayers on death

* Process hits before combat closes #273

* Change hit animations to use client delays

* Add basic player hit sounds #292

* Soul split
@GregHib GregHib changed the title Add more sound effects for being hit Add more combat sound effects Mar 8, 2024
GregHib added a commit that referenced this issue Mar 8, 2024
GregHib added a commit that referenced this issue Mar 8, 2024
GregHib added a commit that referenced this issue Mar 8, 2024
GregHib added a commit that referenced this issue Mar 11, 2024
GregHib added a commit that referenced this issue Mar 11, 2024
GregHib added a commit that referenced this issue Mar 11, 2024
GregHib added a commit that referenced this issue Mar 11, 2024
* Split out interfaceSlot from interfaceOption

* Remove npcFloorItemOperate priority for ash cleaner

* Add Events handler trie class

* Move combat debugging

* Remove EventStore

* Remove Priority.kt

* Move ranged special attack draining into items.yml

* Move melee weapon special amounts into items

* Convert spellbooks and use projectile flight time in hit delay calcs

* Convert hit delay to client ticks

* Remove delay from CombatSwing

* Remove old delay calculations

* Add combat start

* Add all special attack names to items.yml

* Fix broken blurberry_special item ids

* Add weapon-animations.yml

* Standardise melee special attack names

* Move hit animations into weapon-animations.yml

* Rename registered and unregistered to spawn and despawn

* Rename death scripts

* Remove collisions on npc death and re-emit Spawn on respawn

* Fix removing npc collision on death & import collision update performance by only calling character.size once

* Fix hit animation delays

* Add 1 tick delay in combat retaliation (need to add proper flinching)

* Fix hit delay, animation priority

* Fix sling weapon style and ranged ammo message

* Fix salamander attacks

* Fix crumble undead autocast

* Fix npc step out

* Add special attack sounds #292

* Add default ranged weapon sounds #292

* Fix prayers and giant spider sounds

* Add shooting star toggle to disable it during tests

* Increase magic and ranged test ticks to match new delays

* Add exceptions to npc dialogue facing for iffie

* Fix veng other & spinning wheel

* Fix necklace mould id

* Fix delrith area entering after quest

* Fix attacking logged out player

* Fix leech interface refresh

* Fix protect item showing on kept on death interface

* Fix spellbook sorting

* Fix clan loot rank setting
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