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PerfBullets integration? #5
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Moonzel made his plugin 'cause I didn't have the time to rewrite everything in C++. I'm also working on another plugin right now and told myself it'd be my last 'cause I don't wanna make plugins anymore... You know, with enough willpower and motivation, I might, given Moonzel agrees to help, but my schedule is full for now. I have other projects and am studying cybersecurity. Do I think it's a good idea ? Yes |
I think it would benefit the plugin for sure, but from working with your code previously, it is very complex with lots of moving parts. It definitely could be done, but at the moment, I do not have the time to devote to it. Given enough demand, I may be able to, but I would absolutely need your help to make it happen. @temhotaokeaha If you were able to find someone that is willing to put in the time, and knows a little about GDExtension, I could always give them a contact to help them with any questions they may have. I would love to see this happen, but like @Dark-Peace, I personally do not have the time right now. |
IDK anyone, sorry, but hey, at least the discussion happened and people will know what to expect. |
Pretty much what title says. Since both plugins cover one niche game genre, some degree of integration seemed reasonable to me, but there was no info on that. I've opened a similar issue in PerfBullets repository: Moonzel/Godot-PerfBullets#3 , and would appreciate if you gave it a look.
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