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Input.Android.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{CB2084E4-BEC8-4318-8011-93CC2E3C9E94}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<RootNamespace>MonoGame.Samples.Input</RootNamespace>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<AndroidResgenClass>Resource</AndroidResgenClass>
<AndroidApplication>True</AndroidApplication>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AssemblyName>MonoGame.Samples.Input</AssemblyName>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<AndroidLinkMode>None</AndroidLinkMode>
<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<ConsolePause>False</ConsolePause>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
<Reference Include="OpenTK" />
</ItemGroup>
<ItemGroup>
<Compile Include="Activity1.cs" />
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Game1.cs" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\layout\Main.axml" />
<AndroidResource Include="Resources\values\Strings.xml" />
<AndroidResource Include="Resources\drawable\Icon.png" />
<AndroidResource Include="Resources\drawable\Splash.png" />
<AndroidResource Include="Resources\values\Styles.xml" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
<ItemGroup>
<Folder Include="Assets\Content\" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<AndroidAsset Include="Content\spriteFont1.xnb">
<Link>Assets\Content\spriteFont1.xnb</Link>
</AndroidAsset>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj">
<Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
<Name>Lidgren.Network.Android</Name>
</ProjectReference>
<ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.Android.csproj">
<Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
<Name>MonoGame.Framework.Android</Name>
</ProjectReference>
</ItemGroup>
</Project>