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NoisePainter modifier filter ignoring whitelist IDs in WalkerGenerator 2D #170

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adadgio opened this issue Oct 2, 2024 · 0 comments
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@adadgio
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adadgio commented Oct 2, 2024

Hi, I'v been playing with the noise filter (to create chunks of walls inside a dungeon) with a WalkerGenerator and a 2D tilemap.

I found the NoisePainter (blue tiles) ignores the whitelist filtering using IDs and paints noise outside the tiles in the whitelist. Bellow is the example:

Screenshot 2024-10-02 at 07 08 06

Center tiles and gray tile are all floor (ID set in the main settings)
Screenshot 2024-10-02 at 07 11 27

The NoisePainter only paints outside although its white list IDS include floor. I'm I missing something or is this a bug? Playing with the noise settings also did not change anything.

@adadgio adadgio changed the title NoisePainter modifier Filtering ignoring whitelist IDS (2D) in WalkerGenerator NoisePainter modifier filter ignoring whitelist IDs in WalkerGenerator 2D Oct 2, 2024
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