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Hi, I'v been playing with the noise filter (to create chunks of walls inside a dungeon) with a WalkerGenerator and a 2D tilemap.
I found the NoisePainter (blue tiles) ignores the whitelist filtering using IDs and paints noise outside the tiles in the whitelist. Bellow is the example:
Center tiles and gray tile are all floor (ID set in the main settings)
The NoisePainter only paints outside although its white list IDS include floor. I'm I missing something or is this a bug? Playing with the noise settings also did not change anything.
The text was updated successfully, but these errors were encountered:
adadgio
changed the title
NoisePainter modifier Filtering ignoring whitelist IDS (2D) in WalkerGenerator
NoisePainter modifier filter ignoring whitelist IDs in WalkerGenerator 2D
Oct 2, 2024
Hi, I'v been playing with the noise filter (to create chunks of walls inside a dungeon) with a WalkerGenerator and a 2D tilemap.
I found the NoisePainter (blue tiles) ignores the whitelist filtering using IDs and paints noise outside the tiles in the whitelist. Bellow is the example:
Center tiles and gray tile are all
floor
(ID set in the main settings)The NoisePainter only paints outside although its white list IDS include
floor
. I'm I missing something or is this a bug? Playing with the noise settings also did not change anything.The text was updated successfully, but these errors were encountered: