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UkoeHB / sickle_ui
Forked from danec020/sickle_uiA widget library built on top of bevy_ui.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
Explicitly set sprite layers for sprites in Bevy games.
A navigation system for video games written in Rust.
Tweening animation plugin for the Bevy game engine.
Bevy crate which uses a subset of CSS to update Bevy ECS components
This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/
A 2d tilemap library for bevy. With many useful algorithms/tools built in.
A tilemap rendering crate for bevy which is more ECS friendly.
Lightning-fast and Powerful Code Editor written in Rust
Define the Bevy UI tree with `eml!`, style it using a very-css-like `ess` syntax and relate data data with `bind!` and `connect!`
An implementation and definition of the Rust trait system using a PROLOG-like logic solver
A framework for saving and loading game state in Bevy.
Experimental C++20 multiplatform graphics engine.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.