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kwokcb/README.md

You've reached the home of Bernard Kwok

  • 🔭 I’m currently open for work on open source projects. The Academy Software Foundation material standard: MaterialX is my primary focus along with it's interrelation with industry standards: Khronos glTF and Pixar USD. Also of focus is MaterialX's interlation with standards such as OCIO (colour management), and shading languages: OSL (Open Shading Language), MDL, and GLSL for both desktop and web rendering.

  • Related connections includes:

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  1. MaterialX_Learn MaterialX_Learn Public

    Complementary site for learning and integrating MaterialX

    HTML 33 2

  2. MaterialX MaterialX Public

    Forked from AcademySoftwareFoundation/MaterialX

    MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.

    C++ 1

  3. AcademySoftwareFoundation/MaterialX AcademySoftwareFoundation/MaterialX Public

    MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

    C++ 1.9k 352

  4. materialxgltf materialxgltf Public

    MaterialX / glTF Interoperability Tools

    Python 2

  5. QuiltiX QuiltiX Public

    Forked from PrismPipeline/QuiltiX

    QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets

    Python 1

  6. KhronosGroup/glTF KhronosGroup/glTF Public

    glTF – Runtime 3D Asset Delivery

    HTML 7.2k 1.1k