WebGL2.0 3D Engine - Global Illumination - RayTracing
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Updated
Nov 3, 2022 - TypeScript
WebGL2.0 3D Engine - Global Illumination - RayTracing
Simplified and enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
Dynamic BVH visualization
Game and Media Technology MSc at Utrecht University (2020)
Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh (WIP)
Raytracing with WebGPU
This is a NPM module to build BVH (BioVision Hierarchy)
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